2001 SIGCHI Awards
The CHI Academy is an honorary group of individuals who have made extensive contributions to the study of HCI and who have led the shaping of the field.
This year we have elected seven new Academy members. In alphabetical order, they are:
Stuart K. Card
Stuart Card works on the theory and design of human machine systems. Until his retirement, he was a Senior Research Fellow at the Xerox Palo Alto Research Center and head of its User Interface Research group. His study of input devices led to the Fitts’s Law characterization of the mouse and was a major factor leading to the mouse’s commercial introduction by Xerox. His group developed theoretical characterizations of human-machine interaction, including the Model Human Processor, the GOMS theory of user interaction, information foraging theory, theories of the sensemaking process of knowledge aggregation, developments in information visualization, and statistical characterizations of Internet use. The work of his group has resulted in a dozen Xerox products and contributed to the founding of three software companies. Stuart Card is a member of the National Academy of Engineering and the recipient of the 2007 Bower Award and Prize for Achievement in Science for fundamental contributions of the fields of human-computer interaction and information visualization. Aside from being a member of the CHI Academy and his receipt of the ACM CHI Lifetime Achievement Award, he is an ACM Fellow, and received the IEEE VGTC Visualization Career Award. Card received an A.B. degree in physics from Oberlin College and a Ph.D. degree in psychology from Carnegie Mellon University. He holds 50 patents and has published 90 papers and three books. He is presently a Consulting Professor in the Computer Science Dept. at Stanford University. (updated 2012)
James D. Foley
James D. Foley is Professor in the School of Interactive Computing in the College of Computing and Professor in the School of Electrical and Computer Engineering at the Georgia Institute of Technology. He was the founding director of the Graphics, Visualization & Usability Center at Georgia Tech. Other past positions include CEO of Yamacraw, Georgia’s economic development initiative in broadband devices and chips, and the director of the Mitsubishi Electric Research Laboratory (MERL) in Cambridge, Massachusetts and chairman and CEO of Mitsubishi Electric ITA, directing four labs in North America. He is a Fellow of AAAS, ACM and IEEE, and a recipient of the ACM/SIGGRAPH Stephen Coons Award for Outstanding Creative Contributions to Computer Graphics. Foley was one of the computer graphics pioneers who came over to help establish HCI as a discipline. He is the first author of the leading text in computer graphics, part of which deals with core technical HCI issues such as input devices, interaction techniques, and dialogue design. From this base of credibility, he established the Graphics, Visualization & Usability Center at Georgia Tech. This institution became a major center for HCI research, the training of students and future faculty, and the codification of courses and content in the field. It is difficult to think of anyone who had a larger role in the institutionalization of HCI as a discipline. Foley’s technical work has been characterized by its breadth across HCI. He has contributed over 80 publications spanning computer graphics, input devices, visualization, user interface evaluation, perceptual issues, and user interfaces. (updated 2007)
Thomas P. Moran
Tom P. Moran, a pioneer in establishing the field of human-computer interaction within computer science, is a Distinguished Engineer at the IBM Almaden Research Laboratory and previously was Principle Scientist and manager of the user interface area at Xerox PARC and was founding director of Xerox EuroPARC. His early work with Allen Newell and Stu Card on the theoretical foundations of human-computer interaction culminated in the seminal text, The Psychology of Human-Computer Interaction. Their model human processor, keystroke-level model, and GOMS model have influenced a generation of HCI researchers. Moran founded and continues as editor of the influential journal Human Computer Interaction. Tom worked with designers in the 1970s to formulate the design methodology for the Xerox Star, the first “desktop metaphor.” His analytic research, in addition to the psychology of HCI, includes a command language grammar, task mapping and mental models, workaday world paradigm for CSCW, design rationale, and embodied user interfaces. His systems design work includes the NoteCards idea-processing hypertext system, the user-tailorable Buttons system, the RAVE media space, the Tivoli electronic whiteboard, multimedia meeting capture and salvaging tools, whiteboard-embedded meeting tools, and camera-captured walls. At IBM, he is leading a multi-lab research program on “unified activity management” for Lotus. (updated 2004)
Donald A. Norman
Don Norman is the champion of human-centered design. Business Week has listed him as one of the world’s 27 most influential designers. “The well-rounded product,” says Norman, “will enhance the heart as well as the mind, being a joy to behold as well as to use.” Donald Norman is cofounder of the Nielsen Norman Group, former Vice President of Apple and former executive at Hewlett Packard. Norman serves as an IDEO Fellow and is on company boards and advisory boards. He is Professor Emeritus at the University of California, San Diego, where he served as chair of the Psychology Department and founder and chair of the Cognitive Science Department. At Northwestern University he is the Breed Professor of Design, emeritus and Prof. of EECS, emeritus. He has been Distinguished Visiting Professor of Industrial Design at the Korea Advanced Institute of Science and Technology (KAIST). He has honorary degrees from the University of Padua (Italy) and the Technical University of Delft (the Netherlands), the “Lifetime Achievement Award” from SIGCHI (2002), the professional organization for Computer-Human Interaction, and the Benjamin Franklin Medal in Computer & Cognitive Science from the Franklin Institute (Philadelphia). He is a member of the National Academy of Engineering, and fellow of the American Academy of Arts and Sciences, Association for Computing Machinery, American Psychological Association, Association for Psychological Science, Human Factors & Ergonomics Society, and the Design Research Society. He serves on the Board of Trustees at IIT’s Institute of Design in Chicago. He is well known for his books “The Design of Everyday Things” (revised in 2013) and “Emotional Design.” His book, “Living with Complexity,” argues that complexity is desirable: the role of the designer is to make complex things understandable. He lives at www.jnd.org. (updated 2013)
Judith S. Olson
Judith S. Olson is renowned in the field of human-computer interaction for her pioneering contributions to the study of how remote teams work together and how that work can be better supported with communication technology. She continues her research in the areas of interactive and collaborative technology and computer-supported cooperative work, research that combines fieldwork, lab experiments, and agent-based simulations. Olson has authored more than 100 publications in psychology, business, human-computer interaction, and computer-supported cooperative work. On the U-Michigan faculty for many years, she joined the School of Information in 1996, and in 2001 was named the Richard W. Pew Collegiate Professor of Human-Computer Interaction. She also held appointments in the Ross School of Business and the Department of Psychology at U-Michigan. She is now the Donald Bren Professor of Information and Computer Sciences at the University of California Irvine. She is a Fellow of the ACM and in 2011-12 was awarded the Athena Lecture from ACM-W, the equivalent of woman of the year in computer science. In 2006, she was again honored by ACM SIGCH, this time with the CHI Lifetime Achievement Award (shared with husband and colleague, Gary Olson) in recognition of her cumulative contributions to the field, her influence on the work of others, and her innovative research. (updated 2013)
(See his bio in this year’s lifetime achievement award section)
Congratulations to this year’s Academy.
Lifetime Achievement Award
The CHI Lifetime Achievement Award is the most prestigious award SIGCHI gives. The criteria for achievement are the same as for the CHI Academy, only more so.
This year we present the CHI Lifetime Achievement Award to Ben Shneiderman.
For over 25 years Ben Shneiderman has promoted human-computer interaction by writing, lecturing and researching about HCI. His landmark book, Software Psychology, made the world aware of the human aspects of computing while his internationally-acclaimed book, Designing the User Interface: Strategies for Effective Human-Computer Interaction, significantly shaped the HCI field for graduates, researchers, and practitioners all over the world. His widely-cited 1983 paper described the nuances of direct manipulation. He soon applied these concepts to mouseable text links, called embedded menus, which are now commonly known as hot links on the World Wide Web.
Lifetime Service Award
Austin Henderson‘s 50-year career in Human-Computer Interaction includes user interface research and architecture at MIT’s Lincoln Laboratory, Bolt Beranek and Newman, Xerox Research (both PARC and EuroPARC), Apple Computer, and Pitney Bowes, as well as strategic industrial design with Fitch and his own Rivendel Consulting & Design. Austin has built both commercial and research applications in many domains including manufacturing, programming languages, air traffic control, electronic mail (Hermes), user interface design tools (Trillium), workspace management (Rooms, Buttons), distributed collaboration (MediaSpace), and user-evolvable systems (Tailorable – “design continued in use”, Pliant – “designing for the unanticipated”, Scalable Conversations – “evolutionary development”). These applications, and their development with users, have grounded his analytical work, which has included the nature of computation-based socio-technical systems, the interaction of people with the technology in those systems, and the practices and tools of their development. The primary goals of his work have been to better meet user needs, both by improving system development to better anticipate those needs, and by improving system capability to enable users themselves to better respond to unanticipated needs when they arise in a rich and changing world.