DIS2000 Conference
17-19 August 2000 New York City
Online conference registration
available through August 11, 2000 – click here
to register online
Table of Contents
The conference. Focus Issues. General
Topics. Types of Submissions.
The conference
.
More and more organizations are involved in the development of interactive
systems.
We have informational kiosks, head-mounted
directional maps, e-commerce sites, digital books, immersive toys, hand-held
shopping appliances, home entertainment systems, nanny-cams. Even experienced
organizations are only now beginning to understand the skills, resources, and
processes needed to produce results that respond to people's needs and desires.
There continues to be strong interest, both in practice and in academia, in
better understanding the processes of designing these interactive devices and
systems, and in finding ways to improve the results. The first two DIS
conferen- ces addressed designing as an integrated activity spanning technical,
social, cognitive, organizational, and cultural factors. The goals were to
better understand how designing works in practice, and how we can improve it:
by broad-based observations, by formulating theories and perspectives, by
developing methods and techniques, and by sharing effective practices and
results.
These ambitions inform DIS 2000. We will
discuss the process of designing interactive systems in the context of real
design practice. We'll bring together professional designers, producers,
ethnographers, systems engineers, psychologists, design managers; anyone
involved in the design of interactive systems. Three days of discussion,
debate, and illumination will take place in one of the premier locations in the
world for the design of interactive systems - New York City. Join us!
Focus issues. DIS
2000 will be a single-track program providing common ground among participants.
The conference program will balance
interactive discussion and presentation, based on real-world design practice as
illustrated by the submissions. Submissions are sought in a broad range of
areas related to the process of design (see General Topics), but DIS 2000 will
highlight four particular issues:
1. Designing "out of the box":
Interactive systems beyond the desktop.
2. Designing in time: Dealing with
constraints in design.
3. Designing with real users: Ethnography and
participatory design.
4. See Me, Hear Me, Feel Me: Design
representation and prototyping techniques.
3. Specifying and evaluating design quality.
4. Design rationale: capture, presentation,
and use.
5. Case study experiences in specific design
situations.
6. Design approaches: e.g., participatory or
scenario-based design.
7. Critiques of existing approaches or
perspectives.
8. Formal notations and cognitive models for
design.
9. New theoretical perspectives.
10. Experiences, perspectives, and lessons
from other design domains.
11. Design support tools and environments.
12. Software processes for interactive system
design.
Papers and design cases. Original, concise, and insightful papers of work
based on the real practice of designing, and that contribute to a more coherent
view of designing, are invited. Design cases should relate actual experiences
encountered in the practice of designing from which lessons can be learned to
the benefit of the field. Design cases should focus on concrete detail and
describe design problems, constraints, the organizational setting, and the
lessons learned. Papers and design cases should be at most 12 ACM conference
pages (about 6000 words) and with the prior approval of one of the Technical
Co-Chairs (i.e., for format and size) may optionally be accompanied by
multimedia material.
Panels. Proposals for panels that synthesize and orient
research in the area, especially across disciplinary boundaries, are
encouraged. Panel proposals should define an issue, list proposed panel
members, their background, and their basic positions. Panel proposals should be
two pages long.
Other full-session activities. Proposals for a full session (1.5-2 hrs) on design
issues based on actual experience and prompting deep discussions are invited,
particularly proposals related to the Focus Issues of the conference (listed
above). The proposal should elaborate the issue being addressed, the session
model, list participants involved, their roles in the session, their
backgrounds, and their basic positions. Proposals should be two pages long.
Examples of what might be proposed include: a design exercise, a debate between
two opposing views or approaches, analysis of a video of a design team session
by three well-known experts, or contrasting design techniques applied to a
common problem. All accepted submissions will be included in (paper)
proceedings. At the conference, accepted submissions will be presented as
posters, forming the essential grounding for conference discussions.
Final versions of accepted
submissions due:
Thursday, 8 June 2000
DIS 2000 conference
17-19 August, 2000, New York City
Registration. Lodging. Volunteers.
Registration. The conference
will be held in the New York Marriott Brooklyn, located five minutes from
downtown Manhattan. Click here to register for
the conference. Online registration
available through August 11, 2000.
After the 11th of August, registration will be at the
conference.
Lodging. The conference hotel is the New York Marriott Brooklyn. Reservations are to be made directly at the hotel using the group identifier "DIS 2000". Further information can be found at the following site: http://marriotthotels.com/NYCBK/. Note: special conference rate not available at the web site.
Contact
the hotel at: 333 Adams Street
Brooklyn, NY 11201
USA
Phone: 718-246-7000
Fax: 718-246-0563
Student Volunteers.
The
Student Volunteer program is one of the most important parts of the DIS
conference. The SVs take care of many essential tasks during the conference --
without them, many conference necessities wouldn't happen. In exchange for 20
hours of volunteer work, students receive a number of benefits, including
complimentary conference registration and an invitation to the conference
reception.
Volunteers
must be undergraduate, Master's, or doctoral students during the 1999-2000
academic year. All students, regardless of discipline, are encouraged to apply.
No experience is required. We are looking for enthusiastic,intelligent, and
reliable people. Volunteers must commit to a total of 20 volunteer hours of
work at the conference. These hours will be scheduled ahead of the conference
so that you will know your working schedule from the start, and we will know
that all the necessary jobs are covered. The bulk of the jobs carried out by
SVs are straightforward: tasks such as monitoring the doors at the paper
sessions, helping out at the registration desk, or pitching in with general
physical or intellectual assistance.
If you
are interested in being a DIS 2000 student volunteer please contact the Student
Volunteer Chair, Christine
Halvserson, by email.
Conference co-chairs
John
Karat
IBM
T.J. Watson Research Center
T 1 914 784 7832
E John Karat,
John
Thackara
Doors
of Perception
T 31 20 596 3220
E John Thackara,
Technical co-chairs
Daniel
Boyarski
School
of Design
Carnegie Mellon University
Pittsburgh PA 15213 USA
T 1 412 268 6842
F 1 412 268 3088
E Daniel Boyarski,
Wendy
A. Kellogg
IBM
T.J. Watson Research Center
30 Sawmill River Rd. Route 9a
Hawthorne NY 10598 USA
T 1 914 784 7826
F 1 914 784 7279
E Wendy Kellogg
Organizing Committee.
John Karat IBM T.J. Watson
Research Center
John Thackara Doors of Perception
Daniel Boyarski Carnegie Mellon
University
Wendy Kellogg IBM T.J. Watson
Research Center
Catalina Danis IBM TJ Watson
Research Center
Program Committee.
Janet
Abrams, Leading questions, Editor If/Then, NY
Lauralee Alben, AlbenFaris
Rachel Bellamy, IBM T.J. Watson Research Center
Victoria Bellotti, Xerox Palo Alto Research Center
Sara Bly, Sara Bly Consulting
Susanne Bodker, Aarhus University
Colin Burns, IDEO, London
John Carroll, Virginia Tech
Millicent Cooley, Scient
Gillian Crampton-Smith, Royal College of Art, London
Catalina Danis, IBM T.J. Watson Research Center
Kate Ehrlich, Viant
Stephen Emmott, NCR Knowledge Lab, London
Thomas Erickson, IBM T.J. Watson Research Center
Shelley Evenson, Scient
Jennica Falk, PLAY/Viktoria Institute
Gerhard Fischer, University of Colorado, Boulder
Shannon Ford, Scient
Jodi Forlizzi, Carnegie Mellon University
William Gaver, Royal College of Art, London
David Gilmore, IDEO Product Development
Peter Girardi, Funny Garbage, NYC
Rebecca Grinter, Bell Labs, Lucent Technologies
Christine Halverson, IBM T.J. Watson Research Center
Austin Henderson, Rivendel Consulting
Charlie Hill, Iris Associates
Stephanie Houde, Bitstream, Inc.
Terry Irwin, MetaDesign, SF
Siguru Ishizaki, Carnegie Mellon University
Felice Kincannon, Omnicom/Communicade
Kari Kuutti, Hensinki University of Technology
Fredrik Ljungberg, Newmad Technologies AB
Nico Macdonald, Writer and design strategist, London
Wendy Mackay, Aarhus University
Gloria Mark, University of California, Irvine
Allan MacLean, Xerox Research Centre Europe
Ian McClelland, Philips Corporate Design
Michael Muller, Lotus Development Corporation
Elizabeth Mynatt, Georgia Tech
William Newman, Xerox Research Centre Europe
Kumiyo Nakakoji, SRA Inc./Nara Institute of Science & Technology, Japan
Gary Olson, University of Michigan
Judy Olson, University of Michigan
Fabio Paterno, CNUCE-CNR, Italy
Steven Pemberton, CWI, Amsterdam
David Peters, MetaDesign, San Francisco
Tom Rodden, Lancaster University
Mary Beth Rosson, Virginia Tech
Dan Russell, IBM Almaden Research Center
Gitta Salomon, Swim Interaction Design Studio
David Small, Small Design Firm
Loretta Staples, University of Michigan
Marco Susani, Domus Academy, Milan
Alistair Sutcliffe, University of Science & Technology, Manchester
Gong Szeto, Io360/RareMedium
Michael Tauber, University of Paderborn
Loren Terveen, AT&T Labs -- Research
John Thomas, IBM T.J. Watson Research Center
Gerrit van der Veer, Vrije Universiteit
Bill Verplank, Interval Research
Tucker Viemeister, Razorfish, NYC
Annette Wagner, Sun Microsystems, Inc.
Jakub Wejchert, European Commission, Brussels
Yin Yin Wong, Consultant
Volker Wulf, University of Bonn
Andrew Zolli, Siegel and Gale, NYC
Colofon.
Coordinator
Erna Theys (Netherlands Design Institute)
Design Experimental Jetset experimental@jetset.nl
Webmaster Catalina Danis Catalina Danis IBM TJ Watson
Research Center
on
Computer-Human Interaction (ACM SIGCHI)
30
June 2000: UPDATE -- Call for Student Volunteers -- ONLY A FEW SLOTS REMAIN
Register
to be a student volunteer by sending e-mail to Christine Halvserson.
30
June 2000: DIS2000 Conference and Hotel Registration Now Available Online
See the
registration section to register for the conference and go to the New York
Marriott Brooklyn site (http://marriotthotels.com/NYCBK/.) to reserve a
room.
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4 April 2000: John Thackara
delivered CHI2000 Plenary The design challenge of pervasive computing
What happens to society when there
are hundreds of microchips for every man, woman and child on the planet? What
cultural consequences follow when every object around us is 'smart', and
connected? And what happens psychologically when you step into the garden to
look at the flowers - and the flowers look at you?
The complete text of John's talk can
be found at: http://www.doorsofperception.com/projects/chi/index.html.
Who
said the following?
"The
public is more familiar with bad design than good design. It is, in effect,
conditioned to prefer bad design, because that is what it lives with. he new
becomes threatening, the old reassuring." [Paul Rand, Design, Form, and
Chaos]
"Design
is a means toward accomplishing the end goals of serving markets and generating
profits. Furthermore, design is an element in social responsibility. Good
design allows 'form to complement performance.' The way things look is not
irrelevant to the way things work: how they work is how they should look."
[Thomas F. Schutte, The Art of Design Management]
"Good
design is good business." [Thomas J. Watson, Jr., The Art of Design
Management]
"The
designer is a visually literate person, just as an editor is expected by
training and inclination to be versed in language and literature, but to call
the former an artist by occupation is as absurd as to refer to the latter as a
poet." [Douglas Martin, Book Design]
"Method
helps intuition when it is not transformed into dictatorship. Intuition
augments method if it does not instill anarchy. In every moment of our semiotic
existence, method and intuition complement one another." [Mihai Nadin,
Interface Design and Evaluation -- Semiotic Implications]
"Some
consider it noble to have a method; others consider it noble not to have a
method. Not to have a method is bad; to stop entirely at method is worse still.
One should at first observe rules severely, then change them in an intelligent
way. The aim of posessing method is to seem finally as if one had no method.
[Chieh Tzu Yuan Hua Chuan, The Mustard Seed Garden Manual of Painting]
"Questions
about whether design is necessary or affordable are quite beside the point:
design is inevitable. The alternative to good design is bad design, not no
design at all. Everyone takes design decisions all the time without realizing
it -- like Moliere's M. Jourdain who discovered he had been speaking prose all
his life -- and good design is simply the result of making these decisions
consciously, at the right stage, and in consultation with others as the need
arises." [Douglas Martin, Book Design]
"Good
design defuses the tension between functional and aesthetic goals precisely
because it works within the boundaries defined by the functional requirements
of the communication problem. Unlike the fine arts, which exists for their own
sake, design must always solve a particular real-world problem." [Kevin
Mullet & Darrell Sano, Designing Visual Interfaces]
"Information
anxiety is the black hole between data and knowledge, and it happens when
information doesn't tell us what we want or need to know. " [Richard Saul
Wurman, Information Anxiety]
IBM
Rare Medium
Razorfish
Sapient
Scient
Siegelgale
Xerox