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Tutorial #7
User Interfaces for Virtual Reality Systems
Chris Esposito, Boeing Information Systems
Sunday, April 14, full-day
Benefits
You will learn the user interface challenges faced by designers of virtual
reality systems, and will see examples of how these challenges are being
addressed.
Origins
Chris has given tutorials at virtual reality conferences to educate the VR
community about the intersection between VR and human-computer interaction. His
CHI 96 tutorial also addresses that intersection, but is tailored for the CHI
audience.
Features
- overview of Virtual Reality (VR) systems
- common ground between conventional UI work and VR
- unique user interface challenges of VR
- interaction techniques for VR
- definition and control of virtual bodies
- task-based design of VR
- real-time issues in creating and maintaining a sense of presence
- evaluation of VR systems
- development tools and environments for VR
Audience
Anyone with background in user interface design or implementation who would like
to know about the special UI design issues raised by virtual reality systems.
No experience with VR is required.
Presentation
Lecture.
Instructors
Chris Esposito (Boeing Information Systems, Research & Technology) is the
co-developer of Boeing's first three generations of virtual reality systems.
His research areas include multisensory interfaces, VR development environments,
and controlling or inhabiting anthropometrically accurate human models in
conventional and immersive 3D environments.
chi96-webmaster@acm.org /
96-01-02